In Big Walk, players just walk and talk
After their hit Untitled Goose Game, Australian studio House House is back with a new game where your only goal is to go exploring with friends – so we took them on a big walk inside Big Walk

TL;DR
- Big Walk is House House's new game following the success of Untitled Goose Game.
- The game's primary goal is to go on a walk through a bushland setting with friends, solving puzzles.
- A key feature is proximity voice chat, allowing clear communication with nearby players.
- The game's world is modeled after Wilsons Promontory, south of Melbourne, Australia.
- Puzzles are designed to emphasize communication, often removing the ability to talk.
- Big Walk was developed during Covid lockdowns, with the team playing early versions with international friends.
- The game has achieved over 1 million downloads in its first week and received overwhelmingly positive reception.
- Players have shared stories of deepened connections and finding joy through the game.
- The game's ending can be as simple and meaningful as players swimming into the ocean and disconnecting, creating cherished memories.