In Big Walk, players just walk and talk

After their hit Untitled Goose Game, Australian studio House House is back with a new game where your only goal is to go exploring with friends – so we took them on a big walk inside Big Walk

In Big Walk, players just walk and talk

TL;DR

  • Big Walk is House House's new game following the success of Untitled Goose Game.
  • The game's primary goal is to go on a walk through a bushland setting with friends, solving puzzles.
  • A key feature is proximity voice chat, allowing clear communication with nearby players.
  • The game's world is modeled after Wilsons Promontory, south of Melbourne, Australia.
  • Puzzles are designed to emphasize communication, often removing the ability to talk.
  • Big Walk was developed during Covid lockdowns, with the team playing early versions with international friends.
  • The game has achieved over 1 million downloads in its first week and received overwhelmingly positive reception.
  • Players have shared stories of deepened connections and finding joy through the game.
  • The game's ending can be as simple and meaningful as players swimming into the ocean and disconnecting, creating cherished memories.