Why fans are digging their claws into Wolverine over its patronising gameplay
From highlighted ledges to characters telling you what to do, blockbuster games are increasingly taking the challenge out of playing – and players are pushing back

TL;DR
- Marvel's Wolverine has been criticized for its 'patronising' game design, featuring excessive visual cues and instructions.
- This trend of 'hand-holding' aims to prevent players from getting stuck but can remove agency and challenge.
- Gamers prefer games with intentional 'friction' that allow for frustration, learning, and a sense of achievement.
- The criticism of Wolverine highlights a broader player sentiment against overly simplified blockbuster game design.
- Classically challenging games like Dark Souls are cited as examples of trusting players and offering unique pleasure in participation and mastery.